﻿using Engine;

namespace Game
{
    public class WoolBlock : SixFaceBlock
    {
        public const int Index = 335;

        public WoolBlock()
            : base("Textures/mineral/wool", Color.White)
        {
        }

        public override BlockDebrisParticleSystem CreateDebrisParticleSystem(SubsystemTerrain subsystemTerrain, Vector3 position, int value, float strength)
        {
            return new BlockDebrisParticleSystem(subsystemTerrain, position, 1f * strength, DestructionDebrisScale, Color.White, DefaultTextureSlot);
        }
    }
}